Move with Arrow Keys / WASD. Walk into people, chests, and doors to interact.
Save your current gear to a slot, then load it back anytime — handy for switching between builds without revisiting each dropdown.
Free to switch anytime once unlocked — try both, there's no wrong choice.
Fully restores Charge — the one place that can, since it otherwise only regenerates slowly during battle.
A zero-risk sparring match — no damage taken, no rewards, no records. Try a loadout or a puzzle's timing before it counts.
Always-available side goals — claim a completed bounty for materials and XP, and a fresh one takes its place.
Use anytime here, or right from the battle menu when your HP gets low.
Barter a material you have plenty of for one you need — rarer materials cost more of the common one.
Snell's Law: n₁sinθ₁ = n₂sinθ₂. Set the incident angle so the refracted ray lands in the target zone for a bonus hit.
Double-slit interference: d·sinθ = mλ. Set the angle so it lands on the first bright fringe for a bonus hit.
Brewster's angle: tanθ = n. Set the incident angle so the reflected glare comes back fully polarized, for a stronger block this turn.
Defeat an enemy once to catalog its known weakness and resistance here.
Progress updates automatically — check back after collecting materials or defeating a guardian.
Turns off the CRT scanline/vignette overlay and battle-hit flash animations, for motion sensitivity.
When on, aiming puzzles (Snell's Law, diffraction, Brewster's angle) show the exact target angle. Turn off to work it out yourself from the formula shown.
Keep separate runs side by side — a clean playthrough alongside an experimental build.
Wipes all progress in the current slot and starts a brand new game. Export a save first from the Field Log if you want a backup.
Recent changes, newest first.
A permanent reference for mechanics you may have only seen once as a passing tip.
The Null Medium borrowed reflection, refraction, dispersion, and the photoelectric effect from you, one phase at a time — and each time, the real answer caught up with it. The last unresolved boundary in Candela's Reach has finally chosen a fate.
New Game+ resets every guardian, secret, and quest for a tougher replay (enemies hit harder each cycle) — your level, gear, materials, and Codex/Chronicle knowledge all carry over.